Osmo - Creative Starter Kit & Super Studio Disney Princess for Fire Tablet-Ages 5-12-Creative Drawing, Learn to Draw & Problem Solving/Physics-(Fire Tablet Base Included) 4 Educational Learning Games
OSMO IS MAGIC Fun-filled award winning learning games. Children interact with actual hand held pieces a Fire Tablet, bringing a child's game pieces actions to life No WiFi necessary for game play. An Osmo Base is included, a Fire Tablet is not included, both are required for game play.. TEACHING Travel on an adventure solve story problems with personal drawings brought to life instantly on the iPad Monster along with drawing problem solvingearly physics Newton, learn to draw anything with creative drawing skills Masterpiece.. SKILLS LEARNED Drawing, listening, speed of drawing, visual thinking, problem solving, physics, creative problem solving fine motor skills. Osmo sees and reacts to every real-life move. Geared towards children love of learning.. AGE CAPABILITY Ages 5-10. Games are designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment.. OSMO IS MAGIC Fun-filled award winning learning games. Children interact with actual hand held pieces an iPad or Fire Tablet, bringing a child's game pieces actions to life No WiFi necessary for game play. Osmo Base and iPadFire Tablet not included, required for game play.. TEACHING Continue to connect with favorite characters Ariel, Belle Rapunzel stories while improving drawinglistening skills, hand-eye coordination, drawing confidence. Explore over 100 drawings, 6 chapters, while designing Princess dresses, drawing the enchanted rose, castles, sea creatures more.. SKILLS LEARNED Listening, drawing, observation, improve speed of drawing, creative problem solving. Welcome to the cartoon revolution, where kids learn to draw and animate their very own Disney shows starring all of their favorite characters Osmo sees and reacts to real-life movement. Geared towards children love of learning.. AGE CAPABILITY Ages 5-11. Games are designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment..